JordiJ wrote:
Most of the time, yes.
I'll reply to the rest of the message in an FPM, as I don't believe it actually applies to the topic at hand.
In other words, there is nothing in particular about Geist itself that concerns you. Good to know.
JordiJ wrote:
Most of the time, yes.
I'll reply to the rest of the message in an FPM, as I don't believe it actually applies to the topic at hand.
Stimpy wrote:JordiJ wrote:As so many people have pointed out, there is already some trouble maintaining the current venues we have. I'd rather we wait until we can support the six venues we already have before introducing a seventh.
As much as I hate to agree with this, I'd much rather we start with venues we know we can maintain. Vampire, yes, Mage, yes, Werewolf, not my cup of tea but a lot of people like it, Hunter, only because it's more human focused reacting to the supernatural, and maybe Second Sight if we actually have a laid out setting for it. Anything else I'm kinda meh about, Changeling I wouldn't mind, but I just want to see a setting that actually makes sense for it. Geist can be like Prommie, hard to integrate onto an online chat.


Euphoric_Goth wrote:The big issue as I see it with Geist are two things; The Underworld and the ghosts. The Underworld is (probably) like the hedge - we'll have a section players can play around in at will and sections you can only go to with an ST. The ghosts are more iffy. A rule of thumb for a general scene is that there's at least 3 NPCs present per PC. How many ghosts are there? What rules do we set in place for interacting with them (if any)?

Euphoric_Goth wrote:Can Geists use Ghosts as allies/tools to mess with other people, save for the Ghost Ally merit? I'm basically thinking about "how will this affect gameplay without an ST nearby to judge what is reasonable behaviour".
Euphoric_Goth wrote:Can Geists use Ghosts as allies/tools to mess with other people, save for the Ghost Ally merit? I'm basically thinking about "how will this affect gameplay without an ST nearby to judge what is reasonable behaviour".
OwleIsohos wrote:
Vampires, Mages, and Changelings all have powers that allow them to use Mortals as allies/tools to mess with other people. My understanding is that they're not allowed to do this using NPCs, though, unless an ST is around to supervise the scene. I imagine that Geists using NPC ghosts would be treated the same way.
Euphoric_Goth wrote:The big issue as I see it with Geist are two things; The Underworld and the ghosts. The Underworld is (probably) like the hedge - we'll have a section players can play around in at will and sections you can only go to with an ST. The ghosts are more iffy. A rule of thumb for a general scene is that there's at least 3 NPCs present per PC. How many ghosts are there? What rules do we set in place for interacting with them (if any)?
What does Werewolf do with Spirits in this fashion? (Which, arguably, is more limited since most Spirits don't flitter about in Twilight)
DarkJester wrote:It does sound like much handled will be handled the way Changeling and Werewolf do it now.
What I could wish for, for all these games, is that spirits, hobs, ghosts, etc, could be roleplayed by the players, with "moderation", flavor rp.It would enrich our next chronicle. I see some of it used with npc mortals in bars/clubs and similiar settings, flavor describing some npcs in the setting,

Ephsy wrote:DarkJester wrote:It does sound like much handled will be handled the way Changeling and Werewolf do it now.
What I could wish for, for all these games, is that spirits, hobs, ghosts, etc, could be roleplayed by the players, with "moderation", flavor rp.It would enrich our next chronicle. I see some of it used with npc mortals in bars/clubs and similiar settings, flavor describing some npcs in the setting,
Problem is bar/clubs NPCs dont have a reason to be openly antagonistic to the PCs.
Kittress wrote:Ephsy wrote:DarkJester wrote:It does sound like much handled will be handled the way Changeling and Werewolf do it now.
What I could wish for, for all these games, is that spirits, hobs, ghosts, etc, could be roleplayed by the players, with "moderation", flavor rp.It would enrich our next chronicle. I see some of it used with npc mortals in bars/clubs and similiar settings, flavor describing some npcs in the setting,
Problem is bar/clubs NPCs dont have a reason to be openly antagonistic to the PCs.
why should they have to be antagonistic at all for flavor rp?

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